Metal: Rendering freezes when the orientation is changed Metal: Editor freezes when exiting Play Mode if the Game window position was changed or undocked during Play Mode MacOS: Fix for 2023.2.X: Editor silently crashes when entering Play Mode on macOS MacOS: Crash on objc_msgSend when the Editor UI gets redrawn IOS: App freezes and the "You can attach a managed debugger now if you want” message doesn’t show up when running the app on iOS devices with the "Wait For Managed Debugger" setting enabled Input: The device selection menu does not respond to mouse clicks when trying to add a device in a Control Scheme HD RP: "ReleaseDynamicVBOFrame: Unexpected frame" errors are constantly spammed in Console when using HDRP or URP Graphics Device Features: Severe performance degradation in Play Mode when using multiple Cameras with “Direct3D12”, “OpenGLCore”, and “OpenGLES3” Graphics APIs in URP & HDRP Graphics: Fixed a NullReferenceException that would appear when selecting Texture2DArray in a project or in the Frame Debugger.įirst seen in 2023.2.0b1. Contextual Menu: "Destroying object multiple times" error message appears while applying removed component to prefab assetĬore: Fixed issue where job may fail to allocate using Allocator.Temp resulting in a a "Top level scope allocation is permitted only on the main thread." exception message.Įditor: Fixed crash in assign of dynamic_block_array.Įditor: Fixed crash when importing large FBX file.
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